Comment by bombcar
3 months ago
I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it and the OS and the computers it ran on).
3 months ago
I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it and the OS and the computers it ran on).
Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.
Also "The Black Book"[0] of Michael Abrash who worked on Quake with Carmack.
[0]: https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-S...
https://github.com/othieno/GPBB - the last chapter is a Quake retrospective.
There's also the columns he wrote for Dr Dobbs' Journal during development. They're like an expanded, illustrated version of GPBB chapter's first half. https://www.bluesnews.com/abrash/contents.shtml
Which itself is the inspiration for the DooM/Wolf3d Black Books.