Comment by bombcar

3 months ago

I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it and the OS and the computers it ran on).

Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.