Comment by fooker 3 months ago You can desugar all the modern stuff to windows api with first party DLLs 7 comments fooker Reply pjmlp 3 months ago First party DLLs have copyright. fooker 3 months ago No, these are specifically ‘redistributables’.In the rare case they aren’t, you just require the user to obtain it, wink and nod. Dwedit 3 months ago Microsoft redistributables are just the standard library. Most of the rest of the new DLLs are not backed by any system calls, just by API calls. Except of course for the D3DKMT stuff, that stuff is the real system calls used by Direct3D. zorked 3 months ago Typically in Microsoft redistributables there are terms in the license that says they can only be licensed for use with a Windows license. 3 replies →
pjmlp 3 months ago First party DLLs have copyright. fooker 3 months ago No, these are specifically ‘redistributables’.In the rare case they aren’t, you just require the user to obtain it, wink and nod. Dwedit 3 months ago Microsoft redistributables are just the standard library. Most of the rest of the new DLLs are not backed by any system calls, just by API calls. Except of course for the D3DKMT stuff, that stuff is the real system calls used by Direct3D. zorked 3 months ago Typically in Microsoft redistributables there are terms in the license that says they can only be licensed for use with a Windows license. 3 replies →
fooker 3 months ago No, these are specifically ‘redistributables’.In the rare case they aren’t, you just require the user to obtain it, wink and nod. Dwedit 3 months ago Microsoft redistributables are just the standard library. Most of the rest of the new DLLs are not backed by any system calls, just by API calls. Except of course for the D3DKMT stuff, that stuff is the real system calls used by Direct3D. zorked 3 months ago Typically in Microsoft redistributables there are terms in the license that says they can only be licensed for use with a Windows license. 3 replies →
Dwedit 3 months ago Microsoft redistributables are just the standard library. Most of the rest of the new DLLs are not backed by any system calls, just by API calls. Except of course for the D3DKMT stuff, that stuff is the real system calls used by Direct3D.
zorked 3 months ago Typically in Microsoft redistributables there are terms in the license that says they can only be licensed for use with a Windows license. 3 replies →
First party DLLs have copyright.
No, these are specifically ‘redistributables’.
In the rare case they aren’t, you just require the user to obtain it, wink and nod.
Microsoft redistributables are just the standard library. Most of the rest of the new DLLs are not backed by any system calls, just by API calls. Except of course for the D3DKMT stuff, that stuff is the real system calls used by Direct3D.
Typically in Microsoft redistributables there are terms in the license that says they can only be licensed for use with a Windows license.
3 replies →