Comment by adastra22

5 days ago

Maybe I'm not seeing it. How would the bug finding be easier here? Seems like the same setup. They could compile with recent tools, and they already had the compiled version with old tools (hosted on Steam).

You could quickly rule out non-determinism by reproducing the build with the new and old tools.

You could also try the newer version of the codebase with the older tools (assuming nothing broke / no newer C++ features) if you like.