Comment by kazinator

4 days ago

Crash Bandicoot used a Lisp meta-language called GOOL which translated to assembly for the game target. The translator was in Common Lisp, runnng on development/build machines not on the target (and and itself would have almost certainly been compiled, not interpreted).

Well, the first crash interpreterd GOOL, and the subsequent ones only compiled some common expressions.

A full compiler for the target came with GOAL in Jak & Daxter.

> Crash Bandicoot used a Lisp meta-language called GOOL which translated to assembly for the game target.

This is incorrect but I see someone else already corrected you. It wasn't until later on that they created assembly compilation.