Comment by 0_____0

3 days ago

With all the back and forth over the props, also with Ridley Scott scrapping loads of spaceship footage in order to reshoot everything after repainting the models, I get the impression that communication was quite bad in the production. I'm sure we've all encountered this in industry to some degree but having months of work tossed because it ain't look right must sting somewhat.

Sometimes you can’t predict what will work until you see what doesn’t. I’d say that if you’re really developing something new you should have that experience at least once of having something you’ve worked very hard on scrapped because it just isn’t right.

This is just part of working in art and design. 90% of all my design work never made it to production. It’s the epitome of “the journey is the reward”. You need to find your satisfaction in doing the work not getting it released or you won’t last long.

I was taken by how freely they spent months of man hours on things to go 'meh' and casually throw them away. Different world. Quite holistic with their production costs

  • Once production starts the costs for many roles are locked in and they work till it wraps, often due to union rules and contracts. Anyone working in parallel with the film crews just does whatever the director/producers prioritizes since they’re not getting sent home.

    It's definitely a different world though because you’re not supposed to go under budget. If investors give you $100mil to make a movie, they want to maximize the return on that $100mil, so if you’re $5mil under budget, they want you to go and spend that money to make it even better (usually in post production now, but back then it was less of an option).

    • That's a great explanation thanks. There are many types of customers around and not many spend like that. They're treating it as an investment in a very direct way I guess.