Comment by blargey
2 days ago
I honestly have not idea what you're on about.
First, the "by artists for coders" equivalent always existed! There's tons of free-for-commercial-use art packs and BGM tracks and sound effect packs out there, and more when you add cheaply priced stuff. Will you get hate for using those common assets in a commercial project? Only as much as you'll get for visibly running on RPG Maker!
Which leads into the second - those "no-code" solutions you refer to are a far cry from "just add art". They're really "slightly lower code", relying on heavy scripting to actually shape the faintest approximation of a personal vision out of it. They were never the "by coders for artists" gift you frame them as, any more than Godot or Unity was. They're essentially just a pack of libraries for well-trodden genre boilerplate, used by hobbyist game coders and artists alike.
Artists have always needed to learn to code in order to make their vision for a game into reality. They equally cannot "enjoy creating a game, with help from tools that do something they simply don't care about" unless you want them to - wait for it - AI vibe code the whole thing. Or do you think all the artists nominally against AI art are secretly vibe coding a new wave of games too? Do you even think a vibe-coded game will hew to your expectations for a good game? If not, why?
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