Comment by fennecfoxy

1 day ago

Idk I kind of want to use transformers/LLMs in a crap game jam sometime.

Ever since Skyrim was advertised with the early promise of "If you break this lumber mill it would change the local economy"...which obviously never happened, I've loved the idea of dynamic systems in games.

For a truly dynamic system you'd need to build in more than a dev team can manually build - so you need AI for these systems. And where you have dynamic systems, sometimes you'll need dynamic assets.

However, the human touch on art is still far better than AI (at the moment, who knows what the future holds). So I think something like how character creators work is the best solution; handmade art but with morph targets etc and where sliders would be, it's an AI creating dynamic NPCs.

Aha! Even ChatGPT couldn't find this: https://youtu.be/O0zPYpEGpVI?t=324 "we have a working economy you can sabotage this wood mill if you want" LIES TODD, LIES!

> or a truly dynamic system you'd need to build in more than a dev team can manually build - so you need AI for these systems

I don't think this is true; we've had games build dynamic systems using procedural generation long before generative AI. Look at something like Dwarf Fortress.

There's a few different Skyrim mods that use AI. In particular for adding dialogues using the original voices, basically a more advanced version of line splitting that has been done for a long time.

There are some where the AI is used to add dynamic content, pretty cool actually.

This one in particular is pretty popular: https://www.nexusmods.com/skyrimspecialedition/mods/98631

I've never heard of anyone complaining about use of AI for mods freely given to the community. Paying mods would likely be different.

  • Mods using AI to clone voice actors' voices without their consent or explicitly against their wishes has certainly been controversial in the Skyrim modding community.