Comment by adverbly

2 days ago

Everything valve doing for linux is making such a huge impact.

The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

Valve is one of the few companies regularly seen on HN where the headline is something like "[company] is secretly doing something really great" as opposed to "[company] is secretly doing something evil"

  • People complain about the gambling/loot box stuff, and yeah there's legit ethical concerns there.

    But overall Valve just seems straightforwardly less shitty towards the consumer than other major companies in their space, by a long shot.

    • The major reason is they are a private company with good business. The don't have a need to keep adding to shareholder value ie stock price instead just need to generate a yearly income. We have reached a point where the shareholders are a companies real customers and that is who they all try to attract.Everytthing else a company does is just to attract shareholders

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    • Let's be honest about this current situation.

      Valve pushing for Linux gaming is for survival, not charity.

      Windows is closing in on them: stricter kernel access (tougher time for anti-cheat)

      Encouraging users to use the app store, or more accurately: discouraging users to install from binary

      They threaten Valve's business model, and Valve is responding with proton & SteamOS

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    • They even seem to be on of the rare companies that recognized the issues of this and massively pulled themselves BACK from these dark patterns. They seem to have major restraint and working to undo the evil..... imagine if a Activision blizzard had something like the steam market place for cards and gifts..... They would be full face in the cocaine to make it all WORSE and more egregious

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    • When you're skimming 30 % off worldwide PC game purchases you can afford to do that.

    • Even there, didn't they recently make some changes to the CS go skins ecosystem to devalue much of the aftermarket sales.

    • I still put them in the same box as Apple until they fix the price parity and/or adjust their cut. Even Apple is finally having their hand forced there.

      They are relatively better, but we still need to keep monopolies accountable. Valve is just smart enough to remember what worked 30-40 years ago compared to the rampant greed these days.

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    • > gambling/loot box [...] legit ethical concerns

      I've never understood this argument. Dopaminergic and attention pathways/systems are under full assault from every angle, and parents give their 6 year olds phones, and people take a moral stance against... loot boxes?

      Thats like taking a moral stance against flavors in alcohol. I kinda think youre missing the point.

  • It's an interesting case study. They're essentially another 'App Store middleman' raking in a huge 30% cut for selling games digitally. But they do enough really good stuff to keep both gamers and developers generally very happy.

    • The difference between Valve and the other app stores with an actual user base (i.e. not Microsoft's Windows Store) is that PC gaming isn't tied to a single app store.

      To be fair, neither is Android, but Steam actually gets real competition from GOG. The Amazon App Store was never really popular and the Epic Store doesn't seem to contain anything interesting if you're not playing one or two popular Epic games. Small projects can use itch.io. Large companies build their own launchers.

      With the Steam Deck and now the upcoming new Steam hardware, that may change, depending on how hard Valve makes it to integrate with Steam's UI. Right now, Heroic works fine, from desktop mode, but if a company like GOG would like to actually take part in SteamOS, they'd need some kind of integration capability.

      So far, nobody but Valve seems to have even considered supporting Steam and Linux' market share is small enough that it barely affects the gaming market, but if their Steam Machine explodes in popularity and they make mistakes, they can end up on many people's bad side just as well.

  • I have plenty of complaints about them. The highly addictive gambling mechanics in their games, the extortionate cut afforded them by their dominant market position or the very rough UX in many parts of the Steam client (takes forever to startup, shows pop up ads on startup, is quite the resource hog, the store that is a pretty poorly optimized website and a lot of cruft in the less well trodden areas). But they do make some very nice open source contributions.

    • If you're a dev and think their cut is too high, you can generate infinite keys for your game through Steam for free and sell them through third parties - Valve doesn't even police this.

      The fact that people still tend to buy throught Steam shows their cut is worth it.

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    • > The highly addictive gambling mechanics in their games

      Are you confusing apps sold on Steam with games made by Valve?

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    • > pretty poorly optimized website

      What are you on about? The steam store is pretty much always fast, efficient, and has lots of little touches that increase information density. It is one of the last remnants of the web from the good old days.

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    • I don’t mind the ads. They are actually about games and I may like some of them. If they start selling ad space for others that would be terrible.

  • This is because it’s still majority owned by the original founder(s).

    • It's kind of scary that in a way future of gaming is in the hands of one man (who is getting old btw).

      When Gabe is gone I cringe thinking MS will do everything in their power to buy Valve and turn it to complete shit couple years later.

  • "We will make linux a viable gaming before we increment that number to 3!"

    But I totally agree, I still install windows for gaming on my machine, but it looks like that for my purpose of gaming I can stay with Linux (I play mainly older games or indie games).

  • That's more a property of the community than of the company. If the community were differently inclined then the comments would be about how Valve is making money by addicting children to gambling and so on and so forth.

  • Its scary that nowdays a company is simply doing "good business" and it is so unusual that its worth praise.

  • I strongly feel it’s because Valve is not a publicly traded company where they’ll eventually give up their values to meet Wall Street analyst quarterly targets.

  • It genuinely makes me see the value in private companies. Public companies must grow. They're accountable to so many different interests. Private companies can be happy sitting at whatever profit level they want. They can take time to tinker on something that they care about. If it doesn't pay off, that's fine.

    I think I would say it this way: private companies can be good or bad, but public companies must ultimately become bad.

That is why I bought a steam deck: to financially support Valve's Linux efforts. I barely play games anymore but thanks to the Wine devs, CodeWeavers, and Valve, I no longer have to listen to the knuckle-draggers claiming that "Linux sucks because it can't play games". In fact, now it is the opposite: Linux is outperforming Windows[0].

[0] https://www.youtube.com/watch?v=CJXp3UYj50Q

  • I have a near infinite amount of respect for Wine. It seems like for at least the last twenty years, Wine just keeps getting better and better with every release.

    I don’t know for sure, but I suspect a lot of the work is spent sussing out weird edge cases with different binaries. This is tedious, thankless work, but it is necessary to have true Windows compatibility.

    Wine and Proton have gotten so good that I don’t bother even checking compatibility before I buy games. The game will likely run just as well or better than on Windows and it is so consistently good that it’s not worth the small effort to check ProtonDB.

    I do wish that they would get Office 2024 working on Wine. This isn’t a dig at the Wine devs at all, I am sure that it’s a very hard problem, but if I can get that then I will have even more ammunition to get my parents to drop windows entirely.

    • Sadly Wine only seems to be working well for games. Every non gaming app I've tried to run does not work. It does seem like Valve and the gaming community is contributing almost all the effort on the project.

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    • If its for your parents, then why not switch them to OnlyOffice? Its UI is very similar to MSO and it has excellent compatibility with the 2007+ file formats (much better than LibreOffice).

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  • > knuckle-draggers claiming that "Linux sucks because it can't play games"

    they still do it because you can't play all the multiplayer games with kernel level anticheats

  • I wonder when games will start supporting Linux natively, especially after the Steam Machine is released.

    • Given how good Proton is, I don't think it's useful to target Linux for most indie devs unless it's a one click build for multiple platforms. Even then, I've definitely had more issues with games with native Linux builds than Proton, where there's been a number of games I've set to use Proton over native to get better performance.

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    • Given that older Linux builds of games consistently run worse than the Windows versions of those same games through Wine/Proton, I hope never.

      Targeting Wine/Proton is the best of both worlds for everyone. Developers need to Just™ not use a few footguns that they mostly don't have reasons to touch anyway, and otherwise they don't need to change anything, while consumers get a game on that works just as well on Linux as on Windows.

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    • It would be better for Linux to gain native support for some of the Windows and DirectX 12 APIs.

      Linux gets a useful set of API targets and meets Windows devs more than halfway.

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I love Proton and I like Steam and Valve definitely has done a lot of good for the FOSS world, but let’s not make the same mistakes we made with Google by worshipping a company.

All it takes is new management to change the policies to make the company horrible and evil, and in the case of Google people made the realization far too late, and now Google owns too much of the internet to avoid.

  • Valve seems more like Apple than Google: a well-liked company that has an obvious and not inherently exploitive business model. Google as an ad company was always destined to go bad in a way that most non-ad companies are not.

    No company is your friend, and they are all fundamentally structures around making a profit. But providing goods and services in exchange for money is not inherently exploitive or evil.

    • > like Apple: a well-liked company that has an obvious and not inherently exploitive business model.

      Apple does have an exploitive business model. Take 30% from every business that's not them. Apple is trying to own the entire world. They're quickly becoming the bank by offering Credit Cards and Savings. I'm sure once they get big enough they'll turn the screws and add more charges because no company will want to lose 50+% of their market. The only thing that will stop them is regulation. Apple is fully an exploitive company

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    • Oh I don’t disagree with anything you said there. It’s perfectly fine for a for-profit company to do things for profit, and Valve selling games and creating tooling in which to do so isn’t inherently bad.

      That said, I can think of a few things about Valve that are kind of bad, such as normalizing DRM with games. Linux people (including me) have historically been pretty anti-DRM, as they should be, but because everyone loves Valve we were all excited to get Steam on Linux, despite the fact that Steam is DRM.

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    • You complelty ignore the foxcon problem?

      Google makes money with ads and at least takes this serious.

      Apple just exploits.

    • Valve makes most of their money from Steam lock-in. Given these numbers and the pathetic state of all the alternative game stores, they are ONE company before Google, Apple, Amazon, etc. that richly deserves some antitrust enforcement

      https://www.pcgamer.com/gaming-industry/valves-reported-prof...

      Not to say they are not great for Linux gaming. But this should not be mistaken for some kind of idealistic position. Windows a threat, they need to commoditize OS for gaming. At heart they still make Amazon's attempts at monopoly look like a lemonade stand :)

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  • Valve is not building all this Linux Compatibility out of the goodness of their hearts. They are doing it to avoid being shutdown by Microsoft, who effectively had a monopoly on the OS people used to play games.

    It's a bit of miracle that Valve beat MS to the punch and built momentum behind Steam as the marketplace for games. They know this.

    If gamers move to Linux and all the compatibility issues are solved, Valve is not going to pick a different passion project. Conversely, as long as Microsoft has a monopoly on OSes for gaming, Valve will support linux gaming.

    • Sure, none of that is untrue, but they could still engage in rent seeking behavior. They could start requiring subscription fees for stuff that previously didn't require it (like start capping download speeds unless you're part of "Steam+" or something), or blacklist any distro that isn't SteamOS, or make it difficult or impossible to install games from third-party stores (like GOG) on Steam Decks or their upcoming Steam Boxes.

      I'm not saying that this still will happen, and it's fairly likely that it won't happen, but I just think we should be mindful for it. Twenty years ago, pretty much everyone in the tech world loved Google.

  • A "company" is just an organizational model employed by people to pursue the intentions that those people have. It goes without saying that large endeavors involving many people will have a mixture of good and bad intentions.

    Opposing all organized endeavors simply because they have the potential to pursue bad intentions essentially resolves to being against anything anyone is ever doing, which is more than a little bit pointless.

  • I mean you're completely correct.

    But if we treat all companies the same regardless of their behavior, they don't have any incentive to change their behavior.

    So I'll keep rewarding the good behaviour and punishing the bad.

    • I just wonder if it's an inherent symptom of massive success. I'm not talking Valve level of success, but more like Google and Apple and Microsoft levels. Eventually every company has downturns in the market, and whether or not it's fair the investors/board of directors will think it's because of the current strategy, and they'll engage in terrible rent-seeking behavior.

      I just worry that if we keep rewarding them, as they get bigger (and especially if they ever go public), they'll be able to strangle the market more and more because everyone loves them, and then when most of the serious competition has been squelched, they'll change strategies.

      To be clear, I like Valve in their current state. Steam is great, the Tenfoot/SteamOS software is great at converting a PC into a game console, Linux gaming is arguably better than on Windows now, and all of this is in no small part due to funding and effort from Valve. I'm not naive to this, that's objectively cool stuff. I hope they continue to be the same company.

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I always took the HL3 memes more as a good-faith joke. Like it's part of gaming culture more than a serious jab at them.

I personally can't wait for "SteamOS 2: Episode 2 part 1" :)

There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.

  • These rumors come from Tyler McVicker who regularly gets things wrong and makes stuff up in order to get clicks on youtube. I have no idea why anyone still takes him seriously in 2025.

  • Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.

    • From interviews with the Alyx devs, it really sounded like the only reason they didn't call it HL3 was fear of not living up to the name.

      Given the org structure at Valve, it's going to take someone with massive hubris to say "I can be the one to lead the HL3 project."

      That or Gabe getting off his megayacht to lead it (or tell someone their project is worthy of being called HL3).

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    • I believe for the next Half-Life, latest rumors indicate it is actually back to 2D. During the press event last month, they were also pretty clear that no VR game is currently in development at Valve.

      A huge missed opportunity imo, but maybe playing HL3 on a theater sized screen is nice enough.

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    • Seems unlikely with the steam machine coming? I haven't heard any sign of it specifically being frame only

They are merely trying to commoditize their complement https://gwern.net/complement

Your games are still not owned by you, they are locked inside your Steam account (liable to be suspended at any time) and app (as I've learned when I couldn't play when their pretend-but-not-really-offline mode broke; I now block it at firewall level most of the time). That part will never become "community" oriented.

  • Steam Games can definitely be DRM free too. Its the developer/publishers choice.

    • Can you actually download these games like one can with GOG? As far as I can tell, even indie games require steam to run.

      DRM is also kind of orthogonal to their terms. Ubisoft has their own DRM; let's say I am ok with Ubisoft's since at least they made the game, would I be able to play Anno that I "purchased" on Steam if Valve suspends my Steam account for some random reason?

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>The HL3 memes don't even seem fair to use anymore.

It's absolutely fair to mock them for not releasing these games and keeping radio silence all these years. They managed to dethrone Duke Nukem Forever.

There were multiple times in which the internet was hyped for Episode 3 and where it would make sense to release even a basic game like they've did with Episodes 1&2 just to wrap things up. I'm sure plenty of people that make up various explanations to why that happened but the end result is that Valve has chosen to disappoint the fans who have been waiting for the conclusion to the story. It's not like doing that would prevent them from releasing an another new entry in the series that uses revolutionary new technology or whatever.

  • I prefer not to have HL3 rather than a half-baked one, or a very short episode.

    They have only one chance of publishing HL3, and I hope put in it the same love and care they put in 1 and 2.

    I'd be very disappointed if they just released it just for the sake of releasing it.

    • They claim they will only release when the game has something innovative to offer.

      But then why release Alyx as VR instead of HL3? What innovation did HL2 episodes 1 and 3 offer? Why are Valve releasing virtual card games today?

      Half Life as a franchise is great. Gabe was right to start nearly from scratch on HL1 back in the day. But now, they've got everything they want so the hunger is gone.

    • They could publish Episode 3 and then publish Half-Life 3 afterwards. I never understood why people keep insisting they can release only one game. It's not like they don't have average or mediocre titles in the series anyway (Blue Shift and Episode 1 are examples of this).

Valve is sort of like modern Bell Labs for software. It has almost-monopoly on PC game sales, which results in massive profits. Then it uses part of these profits for public good on projects that are at best tangentially related to their actual business.

Honestly dreading the day Gabe has to pass on the torch. Under him valve is such a consumer focused company

  • When I read what you wrote, I immediately asked myself "Doesn't Gabe have children who could have been raised with the same values? Maybe that..." and then I caught myself thinking exactly the same way as many others before me, and the reason why we have so many shitty politicians in positions of power today.

    I hope Gabe has setup Valve in such a way that they can pass on his mentality as a whole inside the business practices themselves. I think, after all these years, he must have surely thought about what leaving would look like for Valve. Considering this is a guy who seemingly thinks in decades, I feel maybe even optimistically calm about it.

    • I think as long as Valve remains a private company, they can continue Gabe's way of doing things. It's when it's a public company will the leader have the pressure of satisfying shareholder returns as opposed to doing what is right and what got them a loyal base of customers in the first place.

    • Maybe that's why he stays most of the time away from valve? It's his way of training the company into functioning without him, only intervening occasionally when necessary.

    • Just musing along with you here but I think it's really hard for anything like that to happen. What seems at least halfway likely is that Valve won't be the same post-Gabe. But there will be other companies that end up with a similar ethos, and we can support those companies as best we can.

      I'm a huge fan of the OSS model of keeping your core business fully unrelated to OSS but allowing and encouraging the use and contribution to OSS by people on your payroll because it really is a rising tide effect. There are just too many stories of a cool project becoming a company only to eventually reverse-robinhood the project into a closed source for-profit product.

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    • Corporate structure and tools to be used in combination with social controls (i.e. culture) by the true believers can do the job.

  • He lives on a yacht and fills his days diving and doing marine research. I'm pretty sure Valve is mostly running itself.

  • And Valve has been deeply rewarded as a result. The stance that you must abuse customers to maximize economic success will be looked back upon as the stupidity it is.

  • From what Ive read his son is pretty actively involved day to day already at valve.

> Everything valve doing for linux is making such a huge impact.

Some of it is counter-productive though. Proton made WINE commercially viable, and in doing so, disincentivized native Linux builds of games to the point that some studios that had been releasing games natively for Linux have stopped doing so, since the Windows version now plays well enough under Linux.

  • So it became more straightforward to release games on Linux? Sounds like a positive. Or, is the gripe about distinction of released for vs playable on?

    • > So it became more straightforward to release games on Linux? Sounds like a positive.

      No, not really. Many of the common game engines already support Linux out of the box. Unity, for example, already makes building for Linux basically equivalent to building for Windows or Mac. Proton has disincentivized building for Linux even in cases where doing so is already as straightforward and low-effort as could be.

      > Or, is the gripe about distinction of released for vs playable on?

      Yes. Most of these games were already playable on Linux under Wine, even if it took a bit more effort on the part of the user to get things up and running. The rise in Linux usage started motivating native Linux ports for a few years, and there's a large library of native Linux games out there. But Proton has been removing the incentives to build native Linux ports by making that Windows compatibility "just work".

      The result is now that there are more games where Linux compatibility still running on top of an emulation layer -- but one that's a bit less straightforward for users to configure directly as they would with Wine -- and a bit less performant than they might otherwise be.

      It also means that Linux compatibility for these games is more closely coupled to the Steam ecosystem. Whereas a game with a native Linux build might distribute that build through Steam, GOG, Humble, itch.io, etc., now the non-Steam platforms have only Windows builds. Sure, these can usually still be played under Wine in the traditional fashion, but that represents a regression away from native Linux support.

Their absurdly high 30% cut combined with having the only otherwise decent store with real network effect driven market share is a very real criticism

maybe instead of HL3 they will deliver linux on the desktop for the masses.

because that's the foreseeable trajectory at this point

>The HL3 memes don't even seem fair to use anymore.

And people have forgotten that they existed. I mean it is 18 years since the orange box.

To be fair, without the HL3 memes, would Valve ever become as massive as they are now without them constantly teasing and playing into it?

(answer: probably, but I would like to believe that this is one of the greatest unintended marketing tactics of the 21st century).

  • half life releases were tied to new platforms, such as HL2 and its physics engine, or HL Alex and VR kits.

    it's like Nintendo having a Mario game for their new hardware, e.g. Mario 64, etc.

    there weren't that many teases, nor is it great marketing; CS:GO competitive e-sports is better marketed and probably made Valve more money than any HL wink-wink-nudge-nudge ever would.