Comment by johnnyanmac

2 days ago

>There's always this question when Valve comes up of, "why are people more upset about gambling for cosmetics in a game than gambling for power/features in a game?"

Aren't people upset about both? The whole "gamble for features" is pretty much why the mobile market and console market are divorced in audiences (or at least, community).

People are "more" upset about Valve here because this is in the console space. They've long dismissed the mobile scene as lost.

> Aren't people upset about both?

I'm sure a few people are, but typically no. People are aware that trading card games can be a monetary black hole, but Magic and similar games usually don't take the same heat for the business model that Valve does for loot boxes, even though they're actually worse on paper.

> They've long dismissed the mobile scene as lost.

I'm not talking about the mobile market. Are you not aware that Magic the Gathering is a physical card game? (though it does have some digital implementations too)

  • > usually don't take the same heat for the business model that Valve does for loot boxes, even though they're actually worse on paper.

    This is a weird claim. TCG/CCG is far worse than Valve's loot boxes. It's not even close. MTG Arena is huge btw, it's not a footnote.

  • Oh you're talking about trading card games? I thought we were comparing to the gacha/lootbox market.

    I think the simplest fact is that most people online don't think about offline product. Out of sight, out of mind. It's also an interesting market where WotC and Co. Actively try to avoid the resellers market. They don't want any risk in valuing individual cards themselves, so they stick to boosters.

    For digital stuff, you are inherently the market itself. So it's hard divorce yourself when you are the one who implemented trading and controlling rarities and drops.