Comment by fasterik
21 days ago
I don't think any of that is an argument against the use of procedural generation, it's just an argument for the tasteful use of it. Partly it also depends on what works in your own workflow. I find that it's an essential component in the creative process of lot of the artists I admire. Autechre is a great example. I think a lot of the pioneers of early IDM like Autechre and Aphex Twin have found ways to incorporate randomness at the micro level, while maintaining control at the macro level over the shape and direction of the composition. I don't see this as competing with traditional composition methods, it's just leveraging code-based tools to give the artist more control over which elements are random and which ones they control.
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