Comment by johnnyanmac

2 days ago

Oh you're talking about trading card games? I thought we were comparing to the gacha/lootbox market.

I think the simplest fact is that most people online don't think about offline product. Out of sight, out of mind. It's also an interesting market where WotC and Co. Actively try to avoid the resellers market. They don't want any risk in valuing individual cards themselves, so they stick to boosters.

For digital stuff, you are inherently the market itself. So it's hard divorce yourself when you are the one who implemented trading and controlling rarities and drops.