Comment by latexr

12 hours ago

Fortunately, these days it seems more common that games highlight important pieces of information in the dialogue, so you at least get the important keywords.

I used to be very much into the story in video games, but at a certain point the overwhelming majority have become so generic and dull that I no longer bother. The biggest offenders are the ones who throw an insane amount of exposition at you before you even start playing. I remember one where I was pressing “A” furiously for minutes, with no way to skip, before anything even happened. I eventually quit the game and ended up returning it without experiencing any gameplay.

A great example of how to do this right is CrossCode. It throws you directly into the action and shows you “this is how the game is going to feel” from the get go. Then it pulls back and gives you the story and a tutorial before carrying on. It was super effective on me. Because in the first few minutes I immediately got a taste for what was to come and liked it, I became much more interested and patient in experiencing the story.

https://en.wikipedia.org/wiki/CrossCode

Yeah, exposition overload is a rookie mistake a lot of writers make.

And video game writers in particular? Sometimes it feels like just having a Wattpad account could put you in top 50% of them. I've seen AAAs where saying the writing was "fanfic tier" would be an insult to fanfics. Like they either hire the cheapest people they can get, or give the job to someone like an executive's daughter with big ideas and no ability to execute on them.

A good writer knows the power of "show don't tell", and knows the value of keeping the audience hungry and wanting for more.

  • But to be honest, isn't this also true of the basic Hollywood or Netflix fare?.

    I've been watching season 5 of Stranger Things. It has a budget of approximately 1 gazillion dollars. The writing is utterly basic predictable, boring, cliché, it's either a marvel-tier quip or a hollywood trope. Most Netflix shovelware isn't better than this.

    So I don't think it's unique to video games :)

    • My wife works a lot with LLMs and writing, and some time in episode 3 she was like, “I’m pretty sure a lot of this was written by AI.”

      The long talking-in-circles conversations, especially.

      That’s in addition to repeating everything several times, which is just a Netflix bad-on-purpose thing to account for people who aren’t paying much attention.

    • It's surprising that series and movies with gazillion-dollar budgets don't seem to have money for decent writers. About the only explanation I can think of is that the way the series or movie is made itself makes story too hard to do.

      E.g. an action movie is designed around its stunts and then the plot is stitched together to support them. And series that are made one episode at a time can suffer from serious plot drift when they aren't planned ahead properly, or when executives can't decide whether they're going to have one more season or not.

    • It's worse than previous series, I've noticed myself zoning out a few times, but the entire Stranger Things schtick is that it's a homage to the 80s. It's story lines are cliched, that's the point. They're predictable because you have seen them before.

      They even highlight and play with it themselves in the show, introducing the big bad via the D&D table in the first episode of each season, referencing the films they're doing, sometimes including the same actors from the films they're riffing off (Sean Astin as Bob, Robert Englund as Victor Creel).

      Season 1 : Aliens/ET

      Season 2 : Goonies, The Exorcist

      Season 3 : Invasion of the Body Snatchers, The Blob

      Season 4 : Nightmare on Elm Street, Hellraiser

      Season 5 : So far we've seen Home Alone, Lost boys, Terminator

      Saying it's predictable and cliched is just saying they've done their job well! And missing one of the main points of the TV show. My friend was almost giddy that they'd used Technicolor in the Holly/Max world.