Comment by johnnyanmac

18 hours ago

I see it as overhead for the base engine. Though yes, even unity has some post processing built in that would affect performance.

But, I will always correct the cardinal sin of "using FPS to measure performance". Especially for an empty scene, this is pretty much snake oil. 200 fps is 5 milliseconds 1800 fps is a little pver half a millisecond. Giving back 4.5 milliseconds doesn't means much if any sense of real work will add it back.