Comment by nottorp
6 hours ago
> Funny how running through a list of a few hundred things is significantly better than a few hundred threads each with their own timers, etc.
State machines are not in fashion. Exposed event loops are not in fashion. Most frameworks do their damnedest to hide those components.
As for GC freezes, if you're doing a game like project you can always just allocate a few huge arrays at startup and reuse those with no deallocation/allocation in most garbage collected environments.
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