Comment by 999900000999

1 day ago

That's the magic of open source. Valve can't say ohh noes you need a deluxe enterprise license.

In this case yes, but on the other hand Red Hat won't publish the RHEL code unless you have the binaries. The GPLv2 license requires you to provide the source code only if you provide the compiled binaries. In theory Meta can apply its own proprietary patches on Linux and don't publish the source code if it runs that patched Linux on its servers only.

  • RHEL source code is easily available to the public - via CentOS Stream.

    For any individual RHEL package, you can find the source code with barely any effort. If you have a list of the exact versions of every package used in RHEL, you could compose it without that much effort by finding those packages in Stream. It's just not served up to you on a silver platter unless you're a paying customer. You have M package versions for N packages - all open source - and you have to figure out the correct construction for yourself.

  • Can't anyone get a RHEL instance on their favorite cloud, dnf install whatever packages they want sources of, email Redhat to demand the sources, and shut down the instance?

I'm more surprised that the scheduler made for a handheld gaming console is also demonstrably good for Facebook's servers.

Exactly. Once the work is upstream and open, it stops being "Valve's thing" and just becomes part of the commons

I mean.. many SteamOS flavors (and Linux distros in general have) have switched to Meta's Kyber IO scheduler to fix microstutter issues.. the knife cuts both ways :)

  • Kyber is an I/O scheduler. Nothing to do with this article.

    • The comment was perfectly valid and topical and applicable. It doesn't matter what kind of improvement Meta supplied that everyone else took up. It could have been better cache invalidation or better usb mouse support.

Well if you think about it, in this case the license is the 30% cut on every game you purchase on steam.