Comment by vachina

1 day ago

You wish. Games will just be published cloud-only and you can only play them via thin clients.

It's pretty consistently been shown that this just can't provide low-enough latency for gamers to be comfortable with it. Every attempt at providing this has experience has failed. There's few games where this can even theoretically be viable.

The economics of it also have issues, as now you have to run a bunch more datacenters full of GPUs, and with an inconsistent usage curve leaving a bunch of them being left idle at any given time. You'd have to charge a subscription to justify that, which the market would not accept.

  • I am pretty sure that the current demand of gpu's can pretty much eat the left idle time issue at major datacenters because of the AI craze.

    Not that its good or bad tho but we could probably have something more akin to spot instances of gpu being given for gaming purposes.

    I do see a lot of company are having GPU access costs per second/instant shutdown/restart I suppose but overall I agree

    My brother recently came for the holidays and I played ps5 for the first time on his mac connected to his room 70-100 kms away and honestly, the biggest factor of latency was how far the wifi connection (which was his phone's carrier) and overall, it was a good enough experience but I only played mortal kombat for a few minutes :)

More like they wish. That would mean a globally good internet infrastructure which is absolutely never happening.