Comment by viraptor

1 day ago

It's a false dichotomy. You can do both, depending on the project. Or even different areas in the same software. There are many things that just need writing and there's really no fancy craft in transcribing that new business rule, regardless how much you care - the difference is just who pushes the buttons for the same result.

This reminds me of the Google/Oracle Java case where one of the example "copied code" fragments was some trivial code with null guards. Anyone could write this and end up with the same code. Human/LLM/whatever doesn't matter. That fragment just needed to exist.

Hear hear! I don't play video games for the same reasons, nor listen to music for the same reasons every time, and same with creating software.

Most of the times, I write software not to write software, but to solve a problem somewhere, often times not related to software itself. Other times I feel like the UX of some dev tool is bad, and if I just quickly fix that, I can solve my problem faster, so down the rabbit hole we go, which is a different type of experience.

Other times I'm focused on figuring out an elegant design/architecture for something that isn't problem solving, but more "neat piece of software", either a library or some other type that needs some sort of interface, be it library API or actual UI. Then I'll go into "craftmanship" mode and then most of the work actually happens away from the computer, mostly with pen and paper or whiteboards.

I still think the latter is needed for improving the former, and high-quality and easy to maintain code is more important than ever, and if you only do the former, you'll get stuck at a ceiling while only doing the latter, you'll also get stuck if there isn't an actual need (at some level, "fun" can be a need) for it.