Comment by nxobject
4 hours ago
+1 for the incredibly niche (but otherwise make-it-or-break-it) fact that PUC-Rio is and likely always will be strict C89 (i.e. ANSI C). I think this was (and still is?) most relevant to gamedev on Windows using older versions of MSVC, which has until recently been a few pennies short of a full C99 implementation.
I did once manage to compile Lua 5.4 on a Macintosh SE with 4MB of RAM, and THINK C 5.0 (circa 1991), which was a sick trick. Unfortunately, it took about 30 seconds for the VM to fully initialize, and it couldn't play well with the classic MacOS MMU-less handle-based memory management scheme.
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