Comment by squigz

2 months ago

I think something like letting users choose a certain number of games to buy for a reasonable amount, and then letting them host those games for players who don't own them is a good model.

For sure only one out of the party should ever need to buy anything in order to play. I think the model could work but there should also be some way to test drive the games before buying, otherwise it could be very hard to know which individual games to buy?

  • That's true - although I'd point out that most games have that issue. You could offer a way of easily swapping recent purchases, maybe?

    Personally, I think as long as the price is right, and you include some screenshots/trailers, most people wouldn't mind this model - particularly if you're able to choose your games, which I think would be a huge plus

    --

    Another monetization model idea: a simple subscription model

    Free users get X plays a month (5-10) - this means anyone can play it, probably for 1 or 2 nights, before they have to upgrade.

    Subscribed users get unlimited plays - with some small perks like avatar customization or something. You could also experiment with other things like including new games in the subscription for the first few months they're released