Comment by ChaosOp

2 months ago

Thanks! I agree that party games really need to easy enough to just pick up and play. It's no fun spending 1-2 hours first just learning about the game mechanics. I've gotten quite nice feedback from people that don't usually play games that they've really enjoyed Gaming Couch. My overall aim is to make it simple enough that my grandma can start a game session and play without previous experience in gaming. This means a good skill/luck -ratio for each mini-game, kind of like in Mario Kart it's possible to win by chance even if you don't drive the best using items like blue shells and bullet bils. It evens out the playing field.

All of the games have been developed by me and two of my friends. We do use Cursor and models like Gemini & Claude for generic debugging as part of everyday development tools but nothing games-specific AI tools or deeply integrated workflows have been used. For refactoring large parts of a codebase, I do enjoy using Cursor specifically and I think it does speed up development efforts by quite a lot. However it's not what non-programmers usually think, that you can just write one prompt and generate a game :D