Doom in Django: testing the limits of LiveView at 600.000 divs/segundo

3 days ago (en.andros.dev)

Since Doom renders the image with vertical columns of pixels (floor, lower wall, portal if exists continues rendering the other sector, then upper wall then ceiling) and since browsers are very good at drawing the sprites out of larger textures... You could send vertical divs shaded with the sector light level and picking the correct textures. Instead of hundreds per column you will have like 5 divs on average per column and they will be textured shaded and scaled by the browser?

  • I believe he stated in the beginning pretty clearly that the point of this exercise was to stress test the Liveview performance.

    Making this more efficient would be kinda counter productive

  • At that point just run the browser on the server and use proper cloud gaming tech to stream the screen and have low-latency interactivity.

    • If it's streaming at 60 fps, the bottleneck is in the browser, which is doing what it can :)

Very impressive! Worth noting that HTMX also has a WebSocket extension - https://v1.htmx.org/extensions/web-sockets/ so one could potentially also do "live views" in more performant runtimes like JVM or Node.js

So SSR is 50ms and LiveView is 10ms, what test was being performed to achieve these timings? Rendering a sample page or rendering doom?

Also LiveView is described as "Build rich, dynamic user experiences with server-rendered HTML without writing a single line of JavaScript." and their example uses django templating to render the HTML that is returned.

So what are we really measuring here? The speed up seems to solely come from WebSockets, and maybe skipping some Django middleware. Anyone care to elaborate?

  • I assume Django LiveView is directly inspired by Phoenix LiveView. It's essentially diffing template expansion on the backend and sending patches to the frontend via websockets where JS then applies the patches. Clicks and other interactions are also transmitted to the backend where state for the socket is updated and the template is reevaluated, hence completing the loop.

It definitely isn’t running at 60 fps in the video. Is this css performance or something? Or this not really running as fast as it’s stated?

Tangential question: is it common for frameworks to use the same name as a package from another framework? I had never heard of Django LiveView, but have used Phoenix’s Liveview and assumed that’s what it was. Not sure if I like that? I.e. does it imply some sort of endorsement or partnership? I do like that Laravel went with Livewire to distinguish it.

  • There are two things I'm really bad at: invalidating the cache and naming frameworks. It has that name because it's very inspired. It's an adaptation of Django.

    • And well done! I really prefer very descriptive names, even at the expense of originality than some ridiculous invention like "Nano Banana".

In the blog post it uses "600,000 divs/second!" and "10,000 divs using its template engine" while the heading uses 600.000.

I assume the difference in usage of full stop / period or comma is accidental?

Shame Phoenix LiveView is missing from the comparison

  • It's only django-related third-party packages comparison (and SSR itself), would be a bit strange to compare with a different language/stack and/or framework

    • With focus on LiveView, I think it’s interesting to see how the runtime influences the results. Django and Phoenix have a very different concurrency model

if only i could run django on cloudflare workers

guess i could run it on a dedicated server

would be nice if we can get django and liveview working without a server