Comment by oersted
5 hours ago
At that point just run the browser on the server and use proper cloud gaming tech to stream the screen and have low-latency interactivity.
5 hours ago
At that point just run the browser on the server and use proper cloud gaming tech to stream the screen and have low-latency interactivity.
If it's streaming at 60 fps, the bottleneck is in the browser, which is doing what it can :)
My phone and TV can go to 120hz, and my PC can go to 240 with adaptive sync. There’s still plenty of room to improve.