Comment by brachkow
1 day ago
It is great because game preservation isn't what game industry shareholders usually interested.
CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.
I don't think it's fair to call Cyberpunk 2077 a colossal flop. It had an awful release, but the company stood behind it and fixed everything that needed fixing. Five years later it is now an acclaimed game that sold 35 million copies.
Yup, Cyberpunk 2077 has sold more copies in the same time frame than Witcher 3, which is routinely highlighted as one of the best and most successful games of all time.
You have to give kudos to CD PROJEKT for not just abandoning the game after a bad launch (which is what every other major studio would have done in its place) but patiently fixing problems and constantly adding content over 5 years to get to the state it is in today. And the game has no online requirement, no multiplayer, no microtransactions. Just one paid expansion which added a ton of new content. Rare to see this behavior in the industry today.
> which is what every other major studio would have done in its place
Afaik CDPR doesn't make many games. If one flops, that might be the end of them. I don't see abandoning a game as a valid option for them from a financial perspective. Makes much more sense to fix the issues and sell more.
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Studious dont abandon failed releases because they are evil. Its just releases fail because they run out of money so there just nothing to burn to save them.
CDPR just was lucky enough to make enough money of failed release to fix it. Most companies get no chance to do it.
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Definite kudos to them for that, though notably it's down to 65% off now, so presumably many of those copies were for not-full-retail price.
And the Switch 2 port likely cost considerable engineering effort and underperformed as well.
The fact that sales exist is a thing for every game just about
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What game was a colossal flop? Cyberpunk was released too early but they kept on delivering patches and then the players game. It's their highest earning title.
I also started playing it this year and the experience at least now has been fantastic
IIRC they fixed various bugs but they didn't fix the broken promises. The biggest problems with Cyberpunk were architectural, things that would basically require redesigning the game to match what was promised.
Online sentiment has drastically changed about how bad those broken promises were - a near-complete turnaround, similar to what happened with No Man's Sky. Basically from when the DLC was released, most people started feeling that they fulfilled the essence of everything that was promised.
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>The biggest problems with Cyberpunk were architectural, things that would basically require redesigning the game to match what was promised.
86% of all-time Steam reviews for Cyberpunk 2077 are positive, and if you only look at recent reviews, it's 94% positive.
I don't think the game has architectural problems that prevent it from being a massive success.
I don’t know what you’re talking about and if I did I probably wouldn’t care, the game is great.
>CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.
Cyberpunk was really successful from $$ standpoint and continues to generate huge revenue even today.