Comment by GaryBluto
1 day ago
IIRC they fixed various bugs but they didn't fix the broken promises. The biggest problems with Cyberpunk were architectural, things that would basically require redesigning the game to match what was promised.
1 day ago
IIRC they fixed various bugs but they didn't fix the broken promises. The biggest problems with Cyberpunk were architectural, things that would basically require redesigning the game to match what was promised.
Online sentiment has drastically changed about how bad those broken promises were - a near-complete turnaround, similar to what happened with No Man's Sky. Basically from when the DLC was released, most people started feeling that they fulfilled the essence of everything that was promised.
IMO Cyberpunk is fundamentally not the game their marketing promissed. They marketed it as actually non-linear RPG and beyond very beginning of the game they just could't deliver on it.
After tons of patches and DLCs its just became a very very good game. Just not what was promissed.
Those kinds of promises only engage a small niche of nolife who follow news about upcoming games.
Most customers only hear about a game when it is released and reviewed and/or recommended by a friend and will never have heard about them.
5 replies →
I don’t know what you’re talking about and if I did I probably wouldn’t care, the game is great.
>The biggest problems with Cyberpunk were architectural, things that would basically require redesigning the game to match what was promised.
86% of all-time Steam reviews for Cyberpunk 2077 are positive, and if you only look at recent reviews, it's 94% positive.
I don't think the game has architectural problems that prevent it from being a massive success.