Comment by computerex

1 day ago

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience.

Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers are releasing unfinished games and pricing them at record high. Consumers are pissed at the lack of value.

I'm not completely convinced. When I was a teenager I pirated games because I didn't have money (and games were incredibly expensive back in the day). The people who I copied them from did it to show off their collection and connections, or just because they were my friends.

  • For people who have no money to spare for games it really doesn't matter if games come with DRM or not. They wouldn't afford them anyway so "for free" is the only option that matters.

    For people who have money for games but don't want to pay, the presence of DRM matters very little. 99% of games are usually trivially cracked, especially if you are willing to wait for some days or weeks after launch (an important sales window for the publishers).

    For people who have money for games and are willing to pay, DRM turns out to be maybe an inconvenience, but definitely a guarantee that they don't actually own the game. The game can be taken away or even just modified in a way that invalidates the reason people paid in the first place.

    • > especially if you are willing to wait for some days or weeks after launch (an important sales window for the publishers).

      “Important” is an understatement. Even for long-term success stories, the first three or four months often accounts for half of a game’s revenue.

      And, despite so many people theorizing that “pirates don’t have money and wouldn’t pay anyway”, in practice big publishers wait in dread of “Crack Day” because the moment the crackers release the DRMless version, the drop in sales is instant and dramatic.

      15 replies →

    • when i was younger there were more games i wanted to play than i had money to pay for..and i pirated.

      then i had some money and i bought more games than i had time to play.*

      now i neither buy or play games.

      *the point is that at this point, there is no point wasting time trying to pirate games. every humble bundle. every steam sale. u just click and its yours. you dont even have time to play. why waste time pirating?

  • > I'm not completely convinced. When I was a teenager I pirated games because I didn't have money

    Yes, but if it was impossible to pirate, you'd still have no money to buy the games, so in the grand scheme of things nothing would change.

  • So basically your sources weren't lost sales because you don't show off your mad sk1llz by buying a game, and you weren't a lost sale because you had no way to buy it. But I'm sure you did talk about how cool the game was, including to some people who could buy it. This sounds fairly typical.

  • The thing is teenagers or poor people or people from third world countries that pirate for financial reasons just would not buy those games regardless. I'm unconvinced that those pirates affect sales in the end to any meaningful degree.

    • Also teenagers grow up eventually having money to buy the games on their own.

      I’m a Diablo and StarCraft fan because of pirated games played during my childhood when I couldn’t convince my parents to let me buy them.

      2 replies →

    • As a broke ass teenager, yeah I didn't pay for them. Now as big money adult I bought them almost 1.5 times over. Once on GoG and sometimes on Steam.

    • When I was a kid, piracy was the norm. If your friend had a game you liked, you would just grab the tape, go home, insert into the recorder and make a copy. I didn't know about buying games or what I did was bad until well into the 90s.

      1 reply →

I think a lot of people pirate for a lot of different reasons. I don't pirate games anymore because I just play PS5. But I definitely did so as a teenager because I was broke, not because the experience of buying games was bad.

Now I'll pirate if providers make it hard to do things right. I know I never "have" to pirate, but my wife once "bought" a movie on Amazon. A few years later, she was no longer able to access it. And she didn't get refunded for her purchase. So guess what? Screw you Amazon, I downloaded that movie and saved it on my home media server.

Another example, I was playing a mobile game that allowed me to watch ads to get a bonus. I'd always say no because they use one of the shittiest ad provider in existence. Then they started showing me ads even if I elected not to get the bonus, with a fun "pay $20 for ad free forever!"

Well screw you game dev, I'm pirating the ad-free version of your game.

> Consumers are pissed at the lack of value.

I think this is true, but I don't think this is necessarily causing piracy. Why would people want to pirate a shitty game?

  • Or, just don’t play the game. I don’t mean to be flippant, but why waste time on software employing shoddy practices? Wordle and Apple’s mini crossword-minis are sufficiently stimulating and quick.

    My tolerance for software like that is very limited. It’s almost an immediate long-press and uninstall.

    • Why do you people even look at mobile games?

      They're all free to play and their design is fundamentally affected by this. You end up either paying with time or with money.

No, paying nothing is very compelling for a lot of consumers, you can see this in many other areas of content as well.

  • Consumers will pay for convenience and value. You simply cannot price a game at $80 and hope to sell it in India. You can't expect consumers to have half a dozen monthly streaming subs to enjoy their favorite content.

    When a product is providing value, and it's easier and more convenient to buy than pirating it, then people will buy it.

    Netflix killed piracy until the platform fragmented and now you need half a dozen subs to watch everything. Expectedly, free streaming sites are now better than ever.

    • Yeah. Where piracy really hurts is when games get cracked and released before the official release date. That actually devastates sales; unlike a teenager with no money pirating a game (who they can’t afford to buy anyway).

      There used to be (maybe still is?) a period where a small number of publishers had DRM for the first few weeks, and removed it once it was cracked.

  • Research from the University of Amsterdam’s IViR “Global Online Piracy Study” (survey of nearly 35,000 respondents across 13 countries) found that for each content type and country, 95% or more of pirates also consume content legally, and their median legal consumption is typically twice that of non‑pirating legal users.

    • Fun fact, this study was financed by YouTube to create a legal shield.

      In 2017/2018, they were in the position where MPAA and RIAA were saying: "Piracy costs us billions; Google must pay" + they had European Parliament on their ass.

      Google financed that 'independent' study to support the view "Piracy is not harmful and encourages legal spend".

      So the credibility of "independent" studies, is something to consider very carefully.

      2 replies →

    • Why do you think this contradicts anything? Heavy users hit a budget limit and continue consuming more via pirating.

      You really need something way better than some shoddy survey to counter the obvious fact that price matters

      10 replies →

  • Before it was really expensive and difficult to get access to movies or music. Then came Netflix or Spotify. So money is the primary discriminator now, not access. And users without money would not bring revenue anyway

>> I have pirated games that I own simply because it's easier to play.

Can you share some examples of instances where the legal route is too difficult? I haven't felt this way in a long time. What are the changes necessary for you to purchase?

  • The main reason that Russia had a fame for pirating a lot of software was that a lot of publishers either skipped it as a market or did shitty localisations and pirates offered a far better service.

  • Any game from Ubisoft/Activision/EA. A little while back for example I wanted to fire up my steam copy of Battlefield 4 and couldn't do it, game wouldn't launch.

  • They say they own the game so presumably did purchase it.

    Not having to deal with Ubisoft/similar game launchers frequently forgetting my login, nagging to update itself, etc. is one reason I might choose to run a cracked copy.

    • Ubisoft launcher being so bad that people prefer the cracked, launcher-free version should go down in the history as example of some of the worst product-management there is.

      I'm totally in the same boat; I've not bought several Ubisoft-games I was interested in playing because their launcher is such a cancer (if anyone from Ubisoft is on HN: What on earth are you guys smoking?).

      I'm too lazy to bother with pirating games these days (I have more games than time to play them anyway), but younger me would've certainly went to the high seas to circumvent their ridiculous insult of a game launcher.

  • One does not have a debit/credit card at all (e.g. they're young, or don't have enough documents, or are an immigrant from a sanctioned country).

    Alternatively, the card is rejected because "fraud prevention", see e.g. https://news.ycombinator.com/item?id=46424584

    Or the game is not available in my "account's region", which is chosen arbitrarily based on God knows what.

No they don't. I am tired of this feel good nonsense. I pirated games because it was free and I did not want to pay $60.

Just make your games a donation model if you really believe this. Or lets put up a version of Steam where all the games are free cracked copies of the game and see how it affects sales.

People pay precisely because they dont want to deal with the hassle pf pirating

  • I can pirate games easily, but I buy them on Steam because it's more convenient. If it's too expensive for me, I just never play it (or wait for a deal). I can't be bothered dealing with the installers and the potential viruses and the hassle.

    • I’m fabulously wealthy and still mostly pirate things just because I can’t be bothered dealing with online credit card payments.

      Half the time I try to sign up for any of these services I get blocked for fraud because I’m in one country, my billing address in another and my bank in a third. Oh, and when something does work, it only works for a while until they lock the whole account with a bunch of paid content on it.

      1 reply →

    • >because it's more convenient

      Yes, now imagine if we just removed the barrier to piracy completely. An easy to use client just like Steam, except all the games are free cracked copies.

      There is no way thats not going to drop sales.

      7 replies →

    • You really can't though, not if the games have an online component or you want the game to be patched/updated as frequently as it would be on steam.

      Almost all games these days are basically like a work in progress, so if you pirate them then the game doesn't stay up to date.

      Pirating games is just really inconvenient compared to tv/movies/music.

      1 reply →

  • thieves lie to protect their self-image. i pirated because free games let me spend my money on stuff i couldn't steal like food at the mall.

    i don't pirate anymore because i have a job now.

    • Copyright infringement is not stealing, and it's not a given that a sale would have happened at all - even if the llicit copy was unavailable.