Comment by etempleton

11 hours ago

Films rely on 24 fps or, rather, low motion resolution to help suspend disbelief. There are things that the viewer are not meant to see or at least see clearly. Yes, part of that specific framerate is nostalgia and what the audience expects a movie to look like, but it holds a purpose.

Higher frame rates are superior for shooting reality. But for something that is fictional it helps the audience suspend their disbelief.

Does the suspension break in games, which are not reality? Is there any evidence lower quality is better?

  • I think that whole complaint is just "people getting used to how it is". Games are just worse in lower framerate because they are interactive and because we never had 24 fps era, the games had lower framerate only if studio couldn't get it to run better on a given hardware

    With one caveat, some games that use animation-inspired aesthetics, the animation itself is not smoothed out but basically ran on the slower framerate (see guilty gear games) while everything else (camera movement, some effects) is silky smooth and you still get quick reaction time to your inputs.

I'm not sure I buy that it helps the audience suspend their disbelief.

If it did horror films would be filmed at higher frame rates for extra scares.

Humans have a long history of suspending belief in both oral and written lore. I think that 'fps' may be as functionally equivalent as the santa clause stories, fun for kids but the adults need to pick up the bill.