Comment by echelon
15 hours ago
Films use cheap set dec and materials. They use lighting and makeup tricks.
If you watch at a higher frame rate, the mistakes become obvious rather than melting into the frames. Humans look plastic and fake.
The people that are masters of light and photography make intentional choices for a reason.
You can cook your steak well done if you like, but that's not how you're supposed to eat it.
A steak is not a burger. A movie is not a sports event or video game.
The choice wasn't intentional, it was forced by technology and in turn, methods were molded by technological limitation.
What next, gonna complain resolution is too high and you can see costume seams ?
The film IS the burger, you said it yourself, it shows off where the movie cheapened on things. If you want a steak you need steak framerate
> What next, gonna complain resolution is too high and you can see costume seams ?
They literally had to invent new types of makeup because HD provided more skin detail than was previously available.
It’s why you’ll find a lot of foundation marketed as “HD cream”.
that's just progress, so get the 60 fps cream next then :)
> The choice wasn't intentional,
I'm a filmmaker. Yes, it was.
> What next, gonna complain resolution is too high and you can see costume seams ?
Try playing an SNES game on CRT versus with pixel upscaling.
The art direction was chosen for the technology.
https://www.youtube.com/shorts/jh2ssirC1oQ
> The film IS the burger, you said it yourself, it shows off where the movie cheapened on things. If you want a steak you need steak framerate
You don't need 48fps to make a good film. You don't need a big budget either.
If you want to take a piece of art and have it look garish, you do you.
>> The choice wasn't intentional,
>I'm a filmmaker. Yes, it was.
What you are is dishonest. Quote my entire sentence not cut it in half changing its entire meaning
> The choice wasn't intentional, it was forced by technology and in turn, methods were molded by technological limitation.
There was no choice unless you think "just make it look bad by ignoring tech limitations" is realistic choice of someone actually taking money for their job.
>> What next, gonna complain resolution is too high and you can see costume seams ?
>Try playing an SNES game on CRT versus with pixel upscaling.
>The art direction was chosen for the technology.
There was no choice involved. You had to do it because that was what tech required from you for it to look good.
The technology changed, so art direction changed with it. Why can't movie industry keep up while gaming industry had dozen of revolutions like this ?
> You don't need 48fps to make a good film. You don't need a big budget either.
But you can take it and make it better.
> If you want to take a piece of art and have it look garish, you do you.
"Don't have budget to double the framerate" is fair argument. Why you don't use that instead of assuming anything made in better tech will be "garish" ?
Your argument is essentially saying "I don't have enough skill to use new tech and still make it look great"
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24fps was never an intentional choice but more of a compromise for economic reasons.
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Enter the Dragon would have been amazing if it had been filmed at 144 Hz.
The technical limitations of the past century should not define what constitutes a film.
> You can cook your steak well done if you like, but that's not how you're supposed to eat it.
Did you read an interview with the cow’s creator?