Comment by ezoe

1 day ago

But would you want to run these Win32 software on Linux for daily use? I don't.

Depends on what task you're doing, and to a certain extent how you prefer to do it. For example sure there's plenty of ways to tag/rename media files, but I've yet to find something that matches the power of Mp3tag in a GUI under linux.

  • Have you tried kid3 (https://kid3.kde.org)? It has both a GUI and a CLI.

    From a quick glance at the feature lists it looks quite comparable.

    • I just did, have you actually tried using them side-by-side? It's hard for me to look favorably on kid3. I actually gave myself 5-10m to try and learn kid3 and a lot of what seems like obvious ways to accomplish a task like 'rename these files using their tags' didn't do anything. I even broke out the manual which didn't help/explain if there was a different mindset I need to adopt. I could manage to manually edit tags/rename file by file, but that seems like table stakes for anything that handles media files (even a file manager) let alone an application that is meant to be a specialist in that area, and we're not into any advanced functionality yet.

      More generally though it's not about one specific type of tool, it's that windows and linux have been different ecosystems for decades and that has encouraged different strengths and weaknesses. To catch up would mean a lot of effort even if you're just aiming to be equivalent, or use projects like WINE to blur the lines and use the win32 tool as though the specific platform doesn't matter so much.

Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients.

Just target Windows, business as usual, and let Valve do the hard work.

  • > Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients

    But they do test their Windows games on Linux now and fix issues as needed. I read that CDProjekt does that, at least.

  • ...game studios have no reasons left to bother with native Linux clients.

    How many game studios were bothering with native Linux clients before Proton became known?

    • That's exactly the point. They weren't, so a Linux user didn't have an option to run a native Linux client in preference to a Win32 version.

      That goes back to address the original question of "But would you want to run these Win32 software on Linux for daily use?"

  • Well, not having Proton definitely didn't work to grow gaming on Linux.

    Maybe Valve can play the reverse switcheroo out of Microsoft's playbook and, once enough people are on Linux, force the developers' hand by not supporting Proton anymore.

For making music as much as I love the free audio ecosystem there's some very unique audio plugins with specific sounds that will never be ported. Thankfully bridging with wine works fairly well nowadays.

I use some cool ham radio software, a couple SDR applications, and a lithophane generator for my 3d printer. It all works great, if you have a cool utility or piece of software, why wouldn't you want to?