Comment by pjmlp
1 day ago
Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients.
Just target Windows, business as usual, and let Valve do the hard work.
1 day ago
Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients.
Just target Windows, business as usual, and let Valve do the hard work.
> Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients
But they do test their Windows games on Linux now and fix issues as needed. I read that CDProjekt does that, at least.
CDProjekt releases native linux builds.
I don’t think Witcher 3 or Cyberpunk 2077 have Linux builds available for the common folk? Cyberpunk has a ARM64 Mac build, though.
2 replies →
Not really, most leave that to Valve.
...game studios have no reasons left to bother with native Linux clients.
How many game studios were bothering with native Linux clients before Proton became known?
That's exactly the point. They weren't, so a Linux user didn't have an option to run a native Linux client in preference to a Win32 version.
That goes back to address the original question of "But would you want to run these Win32 software on Linux for daily use?"
More than now, I own a few from the Loki Entertainment days.
Well, not having Proton definitely didn't work to grow gaming on Linux.
Maybe Valve can play the reverse switcheroo out of Microsoft's playbook and, once enough people are on Linux, force the developers' hand by not supporting Proton anymore.