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Comment by goda90

10 hours ago

One problem is that the more you have happen without it being caused by/linked to player interaction, the more you need to have be possible to happen. Then you're either wrestling with a small chaotic world that doesn't make much sense, or you need to scale it up so much that there's no way the player will actually get to experience most of it. If you have 10 villages in your game world, then how many off-screen events can you realistically fit in while the player is away and have it still be interesting for the player when they come back?