Comment by cjaybo

1 day ago

Does this type of ray tracing book exist? It’s something never learned about and would love to know what courses or books others have found valuable

I really enjoyed this one as an introduction: https://www.gabrielgambetta.com/computer-graphics-from-scrat...

It touches on both ray traced and raster graphics. It lets you use whatever language and graphics library you want as long as you can create a canvas/buffer and put pixels on it so you can target whatever platform you want. It includes links to JavaScript for that if you want. (I didn’t want to use a new-to-me language so I used python and Pygame at the expense of speed.)

And once you get beyond the books the sibling comments here have mentioned (I'd suggest starting with the Ray Tracing In One Weekend minibook series first before Physically Based Rendering), there's the Ray Tracing Gems series (https://www.realtimerendering.com/raytracinggems/) which is open access online with print editions for purchase.

(Disclosure: I contributed a chapter.)