Comment by drnick1

1 day ago

Clearly, when there will be enough Linux gamers another solution to the kernel-level anti-cheat issue will be found. After all, the most played competitive shooter is CS and Valve has does not use kernel-level AC.

> After all, the most played competitive shooter is CS and Valve has does not use kernel-level AC.

Valve doesn't employ kernel AC but in practice others have taken that into their own hands - the prevalence of cheating on the official CS servers has driven the adoption of third-party matchmaking providers like FACEIT, which layer their own kernel AC on top of the game. The bulk of casual play happens on the former, but serious competitive play mostly happens on the latter.

  • The best description I've been able to give of the dichotomy of CS is this: there is no way for a person to become good enough to get their signature into the game, without using kernel-level ACs.

The competitive CS leagues do use AC though. The big issue for these games is the free-to-play model does not work without anti-cheat. Having a ~$20 fee to cheat for a while before getting banned significantly reduces the number of cheaters, and that's what CS does with their prime server model.

And for what it's worth, I'm pretty sure Valorant is the most played competitive shooter at the moment.