Being able to snapshot and restore memory is a pretty common feature across all decent hypervisors. That in and of itself enables most client-side cheats. I doubt they'd bother to provide such a hypervisor for the vanishingly small intersection of people who:
- Want to play these adversarial games
- Don't care about compromising control of hypervisor
Games that require kernel-level anticheat will probably try to detect VMs and refuse to run.
The idea is that the hypervisor would also be signed and provide security guarantees to games to block cheats from working.
Being able to snapshot and restore memory is a pretty common feature across all decent hypervisors. That in and of itself enables most client-side cheats. I doubt they'd bother to provide such a hypervisor for the vanishingly small intersection of people who:
- Want to play these adversarial games
- Don't care about compromising control of hypervisor
- Don't simply have a dedicated gaming box
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