Comment by Gareth321
2 months ago
> Competent cheat makers don't have much difficulty in defeating in-kernel anticheats on Windows. With the amount of insight and control available on Linux anticheat makers stand little chance.
The issue isn’t binary, but a spectrum. Studios clearly believe that there is less cheating when using kernel level anti-cheats. They have the data so they would know. This is an existential threat to their profit so we can trust they use the most effective tool. Anecdotally, I and many others also experience less cheating in games using kernel level anti-cheat. I’m not saying no cheating. I’m saying less cheating. That’s very important for me and many others.
Valve has stated they are working on kernel level anti-cheat “tools”, but they haven’t yet revealed a method. The entire concept is antithetical to the Linux security model so it requires significant refactoring. That’s a huge investment in not just capex and opex because the fork becomes much more difficult to maintain over time. I think they’ll do their best to work in user space, but I don’t think they’ll succeed and will have to bite the bullet. SteamOS will become more and more its own fork, including consumer-friendly features which Linux fans typically don’t care about.
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