Comment by epage

4 days ago

I think the switch statement design is a foot gun: defaults to fall-through when empty and break when there is a body.

https://c3-lang.org/language-overview/examples/#enum-and-swi...

This feels very natural though, in a "principle of least surprise" kinda way. This is what you'd expect a properly designed switch statement to do.

  • Least surprise to who? Are there any other mainstream languages that behave this way?

    I think consistency is the best correlate of least surprise, so having case statements that sometimes fall though, sometimes not, seems awful.

  • Sadly many of us are so used to the C fall-through behavior that this would be quite a surprise.

    Personally, I'd rather see a different syntax switch (perhaps something like the Java pattern switch) or no switch at all than one that looks the same as in all C-style languages but works just slightly differently.

  • It reads naturally but I can see people getting tripped up writing this. Worse for changing existing code. Refactor in a way that removes a body? Likely forget to add a breake

If I aimed and shot a gun at my foot and a bullet didn’t go through it, I would trash the gun.

I agree it's not the best choice. I mean it's true that you almost always want fall-through when the body is empty and break where it isn't but maybe it would be better to at least require explicit break (or fall-through keyword) and just make it a compiler error if one is missing and the body is not empty. That would be the least surprising design imo.