a) The vast, overwhelming majority of regular gamers who could potentially be convinced to try gaming on Linux truly do not give a shit about whatever line you're trying to draw here.
b) Driving widespread adoption of gaming on Linux is a chicken and egg problem---without a significant market of Linux gamers, developers and publishers have no reason to publish native versions of their games on Linux, and without games to play, nobody is going to install Linux on their gaming system. Proton directly solves the latter problem, and may indirectly solve the former when Linux sees widespread adoption by gamers.
The translation layer doesn’t really matter though, does it? If a user installs a game and it runs the same, the user doesn’t care about the translation layer inbetween. If installing and running a game on Linux is the same as running it on windows, there’s no reason to prefer one over the other for gaming.
There is a chicken/egg problem.
We should be happy it has a solution.
I would not call being dependent on Windows games a solution.
The file format and APIs used are irrelevant as long as the games work. The games work and that is all that matter.
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So there is Linux gaming, you’re saying.
No there isn't.
What is there are Linux users playing Windows games.
There used to be one, sadly the likes of Loki Entertainment are now gone.
a) The vast, overwhelming majority of regular gamers who could potentially be convinced to try gaming on Linux truly do not give a shit about whatever line you're trying to draw here.
b) Driving widespread adoption of gaming on Linux is a chicken and egg problem---without a significant market of Linux gamers, developers and publishers have no reason to publish native versions of their games on Linux, and without games to play, nobody is going to install Linux on their gaming system. Proton directly solves the latter problem, and may indirectly solve the former when Linux sees widespread adoption by gamers.
What do you call a game that plays natively on Linux?
Not a windows game.
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I don’t really see what the difference is. If they run well, what does it matter?
Sure but not everyone is using desktop for gaming.
And yet, without the software for Linux gaming, there is no Linux gaming.
Very hard to falsify such a statement.
Software written for Windows, running with a translation layer on GNU/Linux.
The translation layer doesn’t really matter though, does it? If a user installs a game and it runs the same, the user doesn’t care about the translation layer inbetween. If installing and running a game on Linux is the same as running it on windows, there’s no reason to prefer one over the other for gaming.
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With better performance than on Windows
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is there a point somewhere in this statement?
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