Comment by Sharlin
1 month ago
They were dynamically tessellated on the CPU. These days we can of course do the same thing on the GPU, using tessellation/geometry/mesh shaders or even compute shaders, depending.
1 month ago
They were dynamically tessellated on the CPU. These days we can of course do the same thing on the GPU, using tessellation/geometry/mesh shaders or even compute shaders, depending.
No comments yet
Contribute on Hacker News ↗