Comment by Sharlin
15 hours ago
They were dynamically tessellated on the CPU. These days we can of course do the same thing on the GPU, using tessellation/geometry/mesh shaders or even compute shaders, depending.
15 hours ago
They were dynamically tessellated on the CPU. These days we can of course do the same thing on the GPU, using tessellation/geometry/mesh shaders or even compute shaders, depending.
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