Comment by qingcharles
9 hours ago
Remedy was heavy with Future Crew too. It was demo scene crew all the way down.
I came out of the demo scene into pro game dev, and there was a lot of useful overlap, especially at the time (mid 90s) when you were really trying to get anything 3D on the screen.
That’s what struck me immediately - these are all typical tricks from the 90s. I remember demos ( I think complex/dope in 95) where the awesome ‘real time reflections’ where actually an animated texture. I was quite impressed when someone explained the trick.