Comment by ziyasal
1 month ago
I've been building a platform that lets you describe a multiplayer game idea in natural language and generates full-stack code for it—frontend (PixiJS, Phaser, Babylon, or Three.js) plus backend (KaosEngine real-time multiplayer framework). You can iterate via chat, preview live, sync to GitHub, and deploy.
Stack overview:
Networking — Rust-powered WebSocket + RUDP with fast ring buffers — https://github.com/bugthesystem/Kaos
Game Server Framework — Rust-powered Matchmaking, Lua runtime with hot-reload, leaderboards, storage, chat, rooms, social features (friends, etc.)
SDKs — Rust, TypeScript/JavaScript, Unity, Godot, Defold
Game Studio — AI-assisted builder (similar to Lovable.dev), Monaco-based Lua/HTML IDE, live preview with hot-reload for both backend and frontend, one-click deploy
Early results are promising. Would love feedback from folks who've worked on similar problems or have thoughts on the approach.
Planning to spin up a Discord and public playground in a week or two for anyone interested in early access.
– Sia
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