Comment by galkk
1 month ago
> I booted Halo and was literally mesmerized when I came out of a tunnel onto the Halo and saw the sky and the landmass.
I had the same feeling when I exited starship in Unreal. Right now it is nothing, but then it was oh my god, this is beautiful. The bird in sky, the colors, the palm…
Oh yeah, Unreal was so nice looking. For me, though, that moment was in the Quake prerelease demo (“q1test”). It was clearly polygonal and you could look up and down with the mouse at a very nice high frame rate, which was pretty amazing in its own right, but then I walked up to a hole in the floor and looked down into a completely different but equally well rendered room. Suddenly the possibilities of verticality hit me and I just sat there mesmerized…
Ditto, I said the same about Unreal. Also, Deus Ex, it almost was an open world game, even more with GMDX where you might get new entrances to previously locked areas. As the game it's a clusterfuck of typical urban legends (not so legend with mole people, as they appeared in real life news) and conspiracy theories, interlinking levels and the like in Deus Ex it's almost mandatory in order to depict a network of secret societies controlled by a bad entitiy.