Comment by tombert
1 day ago
Bits get lost, if you don’t have protocol verification you get mismatched types.
Types naively used can fall apart pretty easily. Suppose you have some data being sent in three chunks. Suppose you get chunk 1 and chunk 3 but chunk 2 arrives corrupted for whatever reason. What do you do? Do you reject the entire object since it doesn’t conform to the type spec? Maybe you do, maybe you don’t, or maybe you structure the type around it to handle that.
But let’s dissect that last suggestion; suppose I do modify the type to encode that. Suddenly pretty much every field more or less just because Maybe/Optional. Once everything is Optional, you don’t really have a “type” anymore, you have a a runtime check of the type everywhere. This isn’t radically different than regular dynamic typing.
There are more elaborate type systems that do encode these things better like session types, and I should clarify that I don’t think that those get in the way. I just think that stuff like the C type system or HM type systems stop being useful, because these type systems don’t have the best way to encode the non-determinism of distributed stuff.
You can of course ameliorate this somewhat with higher level protocols like HTTP, and once you get to that level types do map pretty well and you should use them. I just have mixed feelings for low-level network stuff.
> But let’s dissect that last suggestion; suppose I do modify the type to encode that. Suddenly pretty much every field more or less just because Maybe/Optional. Once everything is Optional, you don’t really have a “type” anymore, you have a a runtime check of the type everywhere. This isn’t radically different than regular dynamic typing.
Of course it’s different. You have a type that accurately reflects your domain/data model. Doing that helps to ensure you know to implement the necessary runtime checks, correctly. It can also help you avoid implementing a lot of superfluous runtime checks for conditions you don’t expect to handle (and to treat those conditions as invariant violations instead).
No, it really isn’t that different. If I had a dynamic type system I would have to null check everything. If I have declare everything as a Maybe, I would have to null check everything.
For things that are invariants, that’s also trivial to check against with `if(!isValid(obj)) throw Error`.
The point of a type system isn’t ever that you don’t have to check the things that make a value represent the type you intend to assign it. The point is to encode precisely the things that you need to be true for that assignment to succeed correctly. If everything is in fact modeled as an Option, then yes you have to check each thing for Some before accessing its value.
The type is a way to communicate (to the compiler, to other devs, to future you) that those are the expected invariants.
The check for invariants is trivial as you say. The value of types is in expressing what those invariants are in the first place.
Sure. The difference is that with a strong typing system, the compiler makes sure you write those checks. I know you know this, but that’s the confusion in this thread. For me too, I find static type systems give a lot more assurance in this way. Of course it breaks down if you assume the wrong type for the data coming in, but that’s unavoidable. At least you can contain the problem and ensure good error reports.
You missed the entire point of the strong static typing.
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