Comment by resfirestar

4 hours ago

Seems like this article misses the enterprise angle which is the main question. I'm sure some gamers aching for an upgrade will sign up for cloud PCs while RAM is overpriced, just like how Geforce Now had a moment while GPUs were overpriced. But does it make any sense for businesses with massive fleets of Windows laptops, and might already have some kind of VDI setup, to replace them with thin clients? Would need some significant progress on the hardware.

I'm not really a big gamer but was looking into buying an xbox again. I already had a controller and thought why not try xbox cloud gaming on my Samsung TV.

With a decent internet connection I now struggle to see why anyone would want to buy a hardware Xbox. Games on the cloud version load instantly, play brilliantly and cost the same as the usual Game Pass as far as I can tell. The catalogue seems smaller maybe but aside from that I see little downside.

I could see it working well for PCs too - as long as the terminal device is seamless. I guess us devs have been renting computers in "the cloud" for decades anyway.

  • > I could see it working well for PCs too

    I moonlight in film restoration. One 2hr movie out of our scanner is easily 16 TiB or more depending on the settings we scanned with.

    Getting this uploaded to a remote server would take ~39hr over a fully-saturated 1Gbe pipe.

I'd say you are wrong on gamers aching for this. Any amount of latency ruins games, even turn based games lose a lot of their enjoyment when the ui starts getting delayed from user input.