ELI5 has meant friendly simplified explanations (not responses aimed at literal five-year-olds) since forever, at least on the subreddit where the concept originated.
Now, perhaps referring to differentiability isn't layperson-accessible, but this is HN after all. I found it to be the perfect degree of simplification personally.
If one actually tried to explain to a five year old, they can use things like analogy, simile, metaphor, and other forms of rhetoric. This was just a straight-up technical explanation.
Lol. Def not for 5 year olds but it's about exactly what I needed
How about this:
Take a lot of pictures of a scene from different angles, do some crazy math, and then you can later pretend to zoom and pan the camera around however you want
Saying math (even using it in a dismissive tldr) is immensely helpful. Specifically, I've never encountered these terms before:
- point cloud
- fuzzy ellipsoid
- view-dependent color
- spherical harmonics
- low order
- differentiable renderer (what makes it differentiable? A renderer creates images, right?)
- subtract the resulting image from the ground truth (good to know this means your original photos, but how do you subtract images from images?)
- millions of ellipsoid parameters (the explanation previously mentioned 4 parameters by name. Where are the millions coming from?)
- gradient descent (I've heard of this in AI, but usually ignore it because I haven't gotten deep enough into it to need to understand what it means)
- 3D point cloud's positions (are all point clouds 3d? The point cloud mentioned earlier wasn't. Or was it? Is this the same point cloud?)
In other words, you've explained this at far too high a level for me. Given that the request was for ELI5, I expected an explanation that I could actually follow, without knowing any specific terminology. Do disregard specifics and call it math. Don't just call it math and skip past it entirely: call it math and explain what you're actually doing with the math, rather than trying to explain the math you're doing; same for all the other words. If a technical term is only needed once in a conversation, then don't use it.
Given that I actually do know what photogrammetry is at a basic level, I can make a best-effort translation here, but it's purely from 100% guessing rather than actually understanding:
1. Create a 3d scan of a real-life scene or object. It uses radar (intentionally incorrect term, more familiar) or multiple photographs at different angles to see the 3 dimensional shape.
2. For some reason, break up the stapes into smaller shapes.
This is where my understanding goes to nearly 0:
3-5: somehow, looking at the difference between a rendering of your 3d scene and a picture of the actual scene allows you to correct the errors in the 3d scene to make it more realistic. Using complex math works better and having the computer do it is less effort than manually correcting the models in your 3d scene.
ELI5 has meant friendly simplified explanations (not responses aimed at literal five-year-olds) since forever, at least on the subreddit where the concept originated.
Now, perhaps referring to differentiability isn't layperson-accessible, but this is HN after all. I found it to be the perfect degree of simplification personally.
Some things would be literally impossible to properly explain to a 5 year old.
If one actually tried to explain to a five year old, they can use things like analogy, simile, metaphor, and other forms of rhetoric. This was just a straight-up technical explanation.
Lol. Def not for 5 year olds but it's about exactly what I needed
How about this:
Take a lot of pictures of a scene from different angles, do some crazy math, and then you can later pretend to zoom and pan the camera around however you want
sure, but does that explanation really help anyone. Imo it might scare people off actually diving into things, the math isn't too crazy.
Anybody sufficiently interested would press further, not back away.
Saying math (even using it in a dismissive tldr) is immensely helpful. Specifically, I've never encountered these terms before:
- point cloud - fuzzy ellipsoid - view-dependent color - spherical harmonics - low order - differentiable renderer (what makes it differentiable? A renderer creates images, right?) - subtract the resulting image from the ground truth (good to know this means your original photos, but how do you subtract images from images?) - millions of ellipsoid parameters (the explanation previously mentioned 4 parameters by name. Where are the millions coming from?) - gradient descent (I've heard of this in AI, but usually ignore it because I haven't gotten deep enough into it to need to understand what it means) - 3D point cloud's positions (are all point clouds 3d? The point cloud mentioned earlier wasn't. Or was it? Is this the same point cloud?)
In other words, you've explained this at far too high a level for me. Given that the request was for ELI5, I expected an explanation that I could actually follow, without knowing any specific terminology. Do disregard specifics and call it math. Don't just call it math and skip past it entirely: call it math and explain what you're actually doing with the math, rather than trying to explain the math you're doing; same for all the other words. If a technical term is only needed once in a conversation, then don't use it.
Given that I actually do know what photogrammetry is at a basic level, I can make a best-effort translation here, but it's purely from 100% guessing rather than actually understanding:
1. Create a 3d scan of a real-life scene or object. It uses radar (intentionally incorrect term, more familiar) or multiple photographs at different angles to see the 3 dimensional shape.
2. For some reason, break up the stapes into smaller shapes.
This is where my understanding goes to nearly 0:
3-5: somehow, looking at the difference between a rendering of your 3d scene and a picture of the actual scene allows you to correct the errors in the 3d scene to make it more realistic. Using complex math works better and having the computer do it is less effort than manually correcting the models in your 3d scene.