Comment by jchw

21 days ago

I have a lot of years of actual experience. Maybe not as much as you, but a good 12 years in the industry (including 3 at Google, and Google doesn't use Docker, it probably wouldn't be effective enough) and a lot more as a hobbyist.

I just don't agree. I don't find Docker too complicated to get started with at all. A lot of my projects have very simple Dockerfiles. For example, here is a Dockerfile I have for a project that has a Node.JS frontend and a Go backend:

    FROM node:alpine AS npmbuild
    WORKDIR /app
    COPY package.json package-lock.json .
    RUN npm ci
    COPY . .
    RUN npm run build

    FROM golang:1.25-alpine AS gobuilder
    WORKDIR /app
    COPY go.mod go.sum .
    RUN go mod download
    COPY . .
    COPY --from=npmbuild /app/dist /app/dist
    RUN go build -o /server ./cmd/server
    
    FROM scratch
    COPY --from=gobuilder /server /server
    ENTRYPOINT ["/server"]

It is a glorified shell script that produces an OCI image with just a single binary. There's a bit of boilerplate but it's nothing out of the ordinary in my opinion. It gives you something you can push to an OCI registry and deploy basically anywhere that can run Docker or Podman, whether it's a Kubernetes cluster in GCP, a bare metal machine with systemd and podman, a NAS running Synology DSM or TrueNAS or similar, or even a Raspberry Pi if you build for aarch64. All of the configuration can be passed via environment variables or if you want, additional command line arguments, since starting a container very much is just like starting a process (because it is.)

But of course, for development you want to be able to iterate rapidly, and don't want to be dealing with a bunch of Docker build BS for that. I agree with this. However, the utility of Docker doesn't really stop at building for production either. Thanks to the utility of OCI images, it's also pretty good for setting up dev environment boilerplate. Here's a docker-compose file for the same project:

    services:
      ui:
        image: node:alpine
        ports: ["5173:5173"]
        working_dir: /app
        volumes: [".:/app:ro", "node_modules:/app/node_modules"]
        command: ["/bin/sh", "-c", "npm ci && npx vite --host 0.0.0.0 --port 5173"]
      server:
        image: cosmtrek/air:v1.60.0
        ports: ["8080:8080"]
        working_dir: /app
        volumes: [".:/app:ro"]
        depends_on: ["postgres"]
      postgres:
        image: postgres:16-alpine
        ports: ["5432:5432"]
        volumes: ["postgres_data:/var/lib/postgresql/data"]
    volumes:
      node_modules:
      postgres_data:

And if your application is built from the ground up to handle these environments well, which doesn't take a whole lot (basically, just needs to be able to handle configuration from the environment, and to make things a little neater it can have defaults that work well for development), this provides a one-command, auto-reloading development environment whose only dependency is having Docker or Podman installed. `docker compose up` gives you a full local development environment.

I'm omitting a bit of more advanced topics but these are lightly modified real Docker manifests mainly just reformatted to fewer lines for HN.

I adopted Kubernetes pretty early on. I felt like it was a much better abstraction to use for scheduling compute resources than cloud VMs, and it was how I introduced infrastructure-as-code to one of the first places I ever worked.

I'm less than thrilled about how complex Kubernetes can be, once you start digging into stuff like Helm and ArgoCD and even more, but in general it's an incredible asset that can take a lot of grunt work out of deployment while providing quite a bit of utility on top.

Is there a book like Docker: The Good Parts that would build a thorough understanding of the basics before throwing dozens of ecosystem brand words at you? How does virtualisation not incur an overhead? How do CPU- and GPU-bound tasks work?

  • > How does virtualisation not incur an overhead?

    I think the key thing here is the difference between OS virtualization and hardware virtualization. When you run a virtual machine, you are doing hardware virtualization, as in the hypervisor is creating a fake devices like a fake SSD which your virtual machine's kernel then speaks to the fake SSD with the NVMe protocol like it was a real physical SSD. Then those NVMe instructions are translated by the hypervisor into changes to a file on your real filesystem, so your real/host kernel then speaks NVMe again to your real SSD. That is where the virtualization overhead comes in (along with having to run that 2nd kernel). This is somewhat helped by using virtio devices or PCIe pass-through but it is still significant overhead compared to OS virtualization.

    When you run docker/kubernetes/FreeBSD jails/solaris zones/systemd nspawn/lxc you are doing OS virtualization. In that situation, your containerized programs talk to your real kernel and access your real hardware the same way any other program would. The only difference is your process has a flag that identifies which "container" it is in, and that flag instructs the kernel to only show/allow certain things. For example "when listing network devices, only show this tap device" and "when reading the filesystem, only read from this chroot". You're not running a 2nd kernel. You don't have to allocate spare ram to that kernel. You aren't creating fake hardware, and therefore you don't have to speak to the fake hardware with the protocols it expects. It's just a completely normal process like any other program running on your computer, but with a flag.

  • Docker is just Linux processes running directly on the host as all other processes do. There is no virtualization at all.

    The major difference is that a typical process running under Docker or Podman:

    - Is unshared from the mount, net, PID, etc. namespaces, so they have their own mount points, network interfaces, and PID numbers (i.e. they have their own PID 1.)

    - Has a different root mount point.

    - May have resource limits set with cgroups.

    (And of course, those are all things you can also just do manually, like with `bwrap`.)

    There is a bit more, but well, not much. A Docker process is just a Linux process.

    So how does accessing the GPU work? Well sometimes there are some more advanced abstractions for the benefit of I presume stronger isolation, but generally you can just mount in the necessary device nodes and use the GPU directly, because it's a normal Linux process. This is generally what I do.

About 25 years here and 10 years embedded / EE before that.

The problem is that containers are made of images and those and kubernetes are incredibly stateful. They need to be stored. They need to be reachable. They need maintenance. And the control responsibility is inverted. You end up with a few problems which I think are not tenable.

Firstly, the state. Neither docker itself or etcd behind Kubernetes are particularly good at maintaining state consistently. Anyone who runs a large kubernetes cluster will know that once it's full of state, rebuilding it consistently in a DR scenario is HORRIBLE. It is not just a case of rolling in all your services. There's a lot of state like storage classes, roles, secrets etc which nothing works if you don't have in there. Unless you have a second cluster you can tear down and rebuild regularly, you have no idea if you can survive a control plane failure (we have had one of those as well).

Secondly, reachability. The container engine and kubernetes require the ability to reach out and get images. This is such a fucking awful idea from a security and reliability perspective it's unreal. I don't know how people even accept this. Typically your kubernetes cluster or container engine has the ability to just pull any old shit off docker hub. That also couples to you that service being up, available and not subject to the whims of whatever vendor figures they don't want to do their job any more (broadcom for example). To get around this you end up having to cache images which means more infrastructure to maintain. There is of course a whole secondary market for that...

Thirdly, maintainance. We have about 220 separate services. When there's a CVE, you have to rebuild, test and deploy ALL those containers. We can't just update an OS package and bounce services or push a new service binary out and roll it. It's a nightmare. It can take a month to get through this and believe me we have all the funky CD stuff.

And as mentioned above, control is inverted. I think it's utterly stupid on this basis that your container engine or cluster pulls containers in. When you deploy, the relationship should be a push because you can control that and mandate all of the above at once.

In the attempt to solve problems, we created worse ones. And no one is really happy.

  • I get your points but I'm not sure I agree. Kubernetes is a different kind of difficulty but I don't think its so different from handling VM fleets.

    You can have 220 vms instead and need to update all of them too. They also are full of state and you will need some kind of automatic deployment (like ansible) to make it bearable, just like your k8s cluster. If you don't configure the network egress firewall, they can also both pull whatever images/binaries from docker hub/internet.

    > To get around this you end up having to cache images which means more infrastructure to maintain

    If you're not doing this for your VMs packages and your code packages, you have the same problem anyway.

    > When there's a CVE

    If there is a CVE in your code, you have to build all you binaries anyway. If it's in the system packages, you have to update all your VMs. Arguably, updating a single container and making a rolling deployment is faster than updating x VMs. In my experience updating VMs was harder and more error prone than updating a service description to bump a container version (you don't just update a few packages, sometimes you need to go from Centos 5 to Centos 7/8 or something and it also takes weeks to test and validate).

    • I mostly agree with you, with the exception that VMs are fully isolated from one another (modulo sharing a hypervisor), which is both good and bad.

      If your K8s cluster (or etcd) shits the bed, everything dies. The equivalent to that for VMs is the hypervisor dying, but IME it’s far more likely that K8s or etcd has an issue than a hypervisor. If nothing else, the latter as a general rule is much older, much more mature, and has had more time to work out bugs.

      As to updating VMs, again IME, typically you’d generate machine images with something like Packer + Ansible, and then roll them out with some other automation. Once that infrastructure is built, it’s quite easy, but there are far more examples today of doing this with K8s, so it’s likely easier to do that if you’re just starting out.

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    • I think his point is that instead of hundreds of containers, you can just have a small handful of massive servers and let the multitasking OS deal with it