Comment by jrowen
20 days ago
What games are notable in this regard? The classic Majesty series comes to mind. UO aspired to complex NPC systems. Fable as well. I always dreamt of a more advanced Sim City-meets-MMO that just went all in on that.
20 days ago
What games are notable in this regard? The classic Majesty series comes to mind. UO aspired to complex NPC systems. Fable as well. I always dreamt of a more advanced Sim City-meets-MMO that just went all in on that.
https://www.rockpapershotgun.com/why-fears-ai-is-still-the-b...
UO? I don't remember any complex NPC systems there. Ultima 7 had daily schedules and the veneer of a functioning economy though
Well, I said aspired to. They had ambitions that eventually got walked back to more basic behaviors. Here's an article from Raph Koster on it:
https://www.raphkoster.com/2006/06/09/why-dont-our-npcs/