Comment by VladimirGolovin

6 days ago

Did you encounter any issues related to the fact that Unreal Engine uses a specific / custom flavor of C++?

Not really, no, at least not with Claude. It seems to already understand the UE5 way of doing things, but there were a couple of edge cases for new features beyond its cutoff date where I had to refer Claude to the UE5 documentation. Once it read the documentation however, it understood and continued without issue. Also, for any compilation errors, I just copy and paste the error messages into Claude Code and it usually fixes it immediately.