Comment by gregsadetsky 18 days ago As far as I can see, OP tried to implement water shaders but then abandoned this idea. 2 comments gregsadetsky Reply cannoneyed 18 days ago that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project gregsadetsky 18 days ago 0 shade (hehe), the project is extraordinary as it is! cheers
cannoneyed 18 days ago that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project gregsadetsky 18 days ago 0 shade (hehe), the project is extraordinary as it is! cheers
that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project
0 shade (hehe), the project is extraordinary as it is! cheers