← Back to context Comment by gregsadetsky 21 hours ago As far as I can see, OP tried to implement water shaders but then abandoned this idea. 2 comments gregsadetsky Reply cannoneyed 21 hours ago that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project gregsadetsky 21 hours ago 0 shade (hehe), the project is extraordinary as it is! cheers
cannoneyed 21 hours ago that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project gregsadetsky 21 hours ago 0 shade (hehe), the project is extraordinary as it is! cheers
that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project
0 shade (hehe), the project is extraordinary as it is! cheers