Comment by cannoneyed
1 day ago
100% - I originally wanted to do that but when I realized how much manual work I'd have to do just to get the tiles generated I had to cut back on scope pretty hard.
I actually have a nice little water shader that renders waves on the water tiles via a "depth mask", but my fine-tunes for generating the shader mask weren't reliable enough and I'd spent far too much time on the project to justify going deeper. Maybe I'll try again when the next generation of smarter, cheaper models get released.
There's gotta be an easy way to just use the Google maps data to make a mask for the water?
I am doing something like you describe but it uses real maps.
https://lisbonracer.com/